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Announcing Glass Empires
The power to destroy a thing is the absolute control over it.
May 21 • Saki
OSR Statblock - Uncle Greggo
With apologies to Buttersafe
Dec 26, 2025 • Saki
"How to run this game" is a filter
You are selecting an audience, not teaching them
May 30, 2025 • Saki
Most Popular
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Architectural Errors in Ravenloft?
Apr 3, 2023 • Saki
Putting Encounters on the Map
Apr 23, 2023 • Saki
Thoughts on Dungeondraft
May 11, 2023 • Saki
Your Sandbox Game Needs Factions
Nov 16, 2024
Bestiary: Ghosts, Expanded
Mar 26, 2023 • Saki
OSR Statblock - Uncle Greggo
Dec 26, 2025 • Saki
Quick Notice — DnDungeon has launched!
A big bundle of free maps, a bunch of announcements, and future prospects
Nov 29, 2024 • Saki
Your Sandbox Game Needs Factions
And also, I've renamed the blog & made you a free module
Nov 16, 2024
The Evolution of the Saving Throw
A relatively short post this time.
Jul 24, 2023 • Saki
Bestiary: Crush Blocks
Crush Blocks
Jun 18, 2023 • Saki
You Wound Me: Another Wound System
As part of my preparation for an upcoming campaign, I completely overhauled Taiao’s ailing and outdated wound system (as well as the layout and flow of…
Jun 8, 2023 • Saki
Improved Air Rifle Rules & Two Air Rifle Bonus Classes
Someone got me thinking a month or two ago about an alternative method of implementing air rifles, one that uses a resource die-like system for damage.
May 28, 2023 • Saki
The Interpreter: Alternative Illusionist
The world is in the eye of the beholder
May 19, 2023 • Saki
Sakiroku
Sakiroku
Architecture is a map of human intent. Game design is a form of architecture. A blog about D&D & associated topics.
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